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Explorer Post 2100
 

 


Biographical Sketch: Seth Shostak

Seth is an astronomer at the SETI Institute, in Mountain View, California. The SETI Institute runs the world's most sensitive search for extraterrestrial intelligence. Seth has an undergraduate degree from Princeton University, and a doctorate in astronomy from the California Institute of Technology. For years, he conducted radio astronomy research on galaxies, and has published approximately fifty papers in professional journals. During more than a decade, he worked at the Kapteyn Astronomical Institute, in The Netherlands, using the Westerbork Radio Synthesis Telescope.
Seth has written several hundred popular articles on various topics in astronomy, technology, film and television. He lectures frequently on astronomy and other subjects at the California Academy of Sciences, and gives approximately 70 talks annually at both academic and corporate institutions. For the last three years, Seth has been a Distinquished Speaker for the American Institute of Aeronautics and Astronautics.
His most recent book is "Sharing the Universe: Perspectives on Extraterrestrial Life."


 

Cameron Miner Cameron Miner

 

July 11, 2001

Cameron Miner "Wearable Computers"

Bio:

Cameron Miner is the founder of the designLab within the User Systems Experience Research (USER) Group at the IBM Almaden Research Center in San Jose, Calif. His work in the USER Group includes developing wearable computing, pervasive computing and physical-user interface devices. His most recent work involves "digital jewelry" -- the implementation of technology into things people already wear and carry.
Cameron Miner graduated from MIT, with a bachelor of science in physics, working on solar astrophysics. His graduate work, at Stanford University, was in product design with a focus on assistive technologies and home computers.

Prior to joining IBM Research, Cameron founded CSMDesign, which involved working with a variety of clients to design medical devices and advanced computer interfaces. Before that, Cameron was part of the Spatial Imaging Group at MIT's Media Lab conducting real-time holography and holo-disc research.
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Cameron S. Miner
Technical Program Manager, Joint Program
Research Staff Member, designLab
USER Group, IBM Almaden Research Center

About designLab:

While most of research is concerned with pushing technical boundaries, the User Experience group is primarily focused on how new technologies will lead to new opportunities for use, and what effect this will have on our lives. The designLab was created to help give structure to the design process within the IBM Almaden Research Laboratory. In the design process, we begin with an understanding of the needs of the users.
We start by researching the activities and interactions we are trying to enhance. Ideation takes place through "brainstorming" and "mindmapping" and helps to generate many new possibilities. These ideas are then cast into plausible scenarios, and storyboards are created. The storyboards not only allow us to make sure that the new applications fit into the "real world" but serve as a guide as we continue to develop the ideas - a guide which constantly reminds us of the desired outcome of our work.
We continue by creating mockups, simulations, and prototypes which allow us to test out our ideas with people. By turning ideas into real objects, we can understand more of the real issues surrounding the concepts. As we learn from our prototypes, we feed that information back into the definiton of our basic problem, and generate further ideas. This is an iterative process, constantly folding back upon itself. Throughout the process, we are constantly spinning out new artifacts, constantly discovering new applications, and constantly re-analyzing the basic issues.
The ultimate goal of the designLab is to aid in identifying and creating future products and services which will enhance our interactions with computers, the world, and each other. Some of our current projects include peripheral displays, wearable computing, and digital jewelry.

About Digital Jewelry:


If pervasive computing is really going to give us access "anytime, anywhere" or "all-the-time, everywhere," then our access devices must not only meet the functional requirements but must also begin to accommodate our personal, social and emotional lives as well. Already, the PDA and mobile phone have started to take on our personality with fashionable accessories. Now competition for pocket space is becoming an issue. With the technology shrinking, why not start enhancing the things we already wear, like jewelry? Research in digital jewelry explores our technological, aesthetic, social and emotional needs in our interactions with pervasive devices.