| NPUC
Talks - INNERFACE: Matching
Machines to their Manifestations |
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People adapt to machines in ways that are
analogous to literacy skills; and it's pretty easy in general for us
to do so. Trouble
arises when machines don't have a similar process to support
interface mechanisms. Almost
any combo of buttons or gadgets can control machine activity
successfully, if the machine itself intelligently governs inputs and
outputs. Let's take a
look at a zoo full of useful gadgets and devices, and some
(non-definitive) views on what works, what doesn't, and why -- with
game demos.
During my (brief) presentation I'll get into
explicit game ideas and controllers, but what I want to say is less
about the devices than the
importance
of underlying support.
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| Speaker
Biography |
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Hal is a director at LucasArts, where he was
designer, writer and team
leader on Indiana Jones and the Fate of Atlantis, a PC adventure game, Big
Sky Trooper, a Super Nintendo RPG, and Indy's
Desktop Adventures & Yoda
Stories, a pair of PC desktop diversions, and most recently Indiana
Jones and the Infernal Machine, a real-time 3D action-adventure.
In addition, he directed the live action video for Rebel Assault II, a
Star Wars combat game. His
current project is an action-adventure game for next-generation
consoles.
Before
Hal began building games, he spent twenty years in Hollywood as a
writer (Sugarland Express),
writer-producer (Dragonslayer),
and writer-director (Warning
Sign). |
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