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NPUC Talks - The Big Ideas: Top 10 Lessons for HCI

Perhaps you believe computer games have no relevance to HCI, or perhaps you are just reluctant to let your kid blast you out of warp space in seven seconds flat to find out why they spent $49.95 for a dumb game. Perhaps game designers know something you don’t. They live and virtually die by their user population. In this talk we’ll briefly summarize the big ideas of computer gaming for HCI and then go on to nominate the top 10 lessons for the HCI community from the world of e-games. 

Speaker Biography
Wolff Dobson Chuck Clanton
Game designer, co-principal, Aratar
chac@aratar.com

Despite being an MD by graduate training, Chuck has recovered and gone on to study filmcraft, animation and the interfaces of games by design. He co-heads a game design firm, Aratar, and is based in San Francisco. 

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