| NPUC
Talks - The Changing Rules of
the Game |
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Suddenly the video
game sitting in the living room has become the most powerful
computing device in the home. Caught up in and leaning into
an accelerating trend toward cheap, high-performance computer
graphics, the new and the next generation of video game consoles
create virtual worlds increasingly difficult to discern from a live
video image. Already, titles like "Majestic" are giving us
a hint of what gaming will be like for "the rest of us."
Over the next five years - the lifespan of one of these products -
video gaming has the potential to revolutionize entertainment,
breaking out of its ghetto in the 8 - 18 year-old crowd, to become a
mass medium.
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| Speaker
Biography |
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Mark
Pesce
Author,
Chair Interactive Media Program, USC School of
Cinema-Television
mark@playfulworld.com |
Internationally
recognized as the man who brought virtual reality into the World
Wide Web, Mark Pesce has been exploring the frontiers of the future
for nearly two decades.
The author of three books - including a classic text, Browsing and Building Cyberspace, which sold over 70,000 copies in
six languages - Pesce is widely respected as a technologist who
possesses vision in equal measure to his technical prowess, paired
with a unique ability to translate abstract concepts into concrete
explanations. While the technology press quotes Pesce frequently,
mainstream publications such as Forbes ASAP, TIME Digital, WIRED and
The New York Times have profiled him and his views on the future of
interactivity. A well-respected journalist, Pesce has written for
WIRED, Feed Magazine, Salon Magazine, and numerous Ziff-Davis
periodicals.
From 1998 through 2000, Pesce chaired the Interactive Media Program
at the University of Southern California's world-renowned School of
Cinema-Television. His mandate - to bring cinema and broadcast
television into the interactive era - led him to create a program
that encourages creative vision and is producing a generation of
entertainment professionals shaping the media of the next century.
Pesce's latest book, The
Playful World: How Technology is Transforming our Imagination,
examining the interactive world of the 21st century, was published
by Ballantine Books in October 2000.
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