| Schedule
- July 30, 2001 |
| 8:15-9:00
a.m. |
Registration
& Coffee |
 |
| 9:00-9:30
a.m. |
Introduction
|
| |
Robert
Morris
Director, IBM Almaden Research
Center
|
| 9:30-10:00
a.m. |
What
Do Games Have to do with Us?
|
| |
Daniel Russell
Senior Manager,
User Sciences and Experience Research
(USER) Lab, IBM Almaden
|
| 10:00-10:45
a.m. |
The
Changing Rules of the Game |
| |
Mark
Pesce,
Author, Chair Interactive Media Program, USC School of Cinema-Television |
 |
| 10:45-11:00
a.m. |
Break |
 |
| 11:00-11:45
a.m. |
Applying the Game Console UI to Traditional User Applications |
| |
Ken
Soohoo,
Co-Founder,
President and Chief Executive Officer of Planetweb, Inc. |
| 11:45-12:30
p.m. |
Designing
Interaction for SimSpace |
| |
Will
Wright,
Chief
Designer and Co-founder, Maxis |
 |
| 12:30-2:00
p.m. |
Lunch
& Demos |
 |
| 2:00-2:45
p.m. |
I am a Viking when I sleep: Why video games aren't very smart |
| |
Wolff
Dobson,
Game
Designer, iKuni |
| 2:45-3:30
p.m. |
INNERFACE:
Matching Machines to their Manifestations |
| |
Hal
Barwood,
Game
Designer, LucasArts |
| 3:30-4:00
p.m. |
The Big Ideas: Top 10 lessons for HCI |
| |
Chuck
Clanton,
Game designer, co-principal,
Aratar |
 |
| 4:00-4:45
p.m. |
Reception
& Demos |
 |