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IBM Almaden Research Center
New Paradigms in Using Computers 2005

July 11, 2005 - The future of portable computing
8:15 - 9:00 Registration
9:00 - 9:15 Dan Russell (IBM Almaden) and Steve Cousins (IBM Almaden)
Introduction
9:15 - 10:15
Ian Smith (Intel)
Issues in social mobile computing

10:15 - 10:30 Break
10:30 - 11:30 Shumin Zhai (IBM)
High performance mobile device interfaces
11:30 - 11:45 Getting to demo:  Attract Mode for demos & posters
11:45 - 12:45 Jeff Pierce (Georgia Tech)
From personal computers to personal information
12:45 - 1:45
Lunch
1:45 - 2:00
Demo time
2:00 - 3:00
Scott Klemmer (Stanford)
Interaction techniques and design tools for embodied interaction
3:00 - 4:00 Aaron Marcus (Amanda)
It's all a matter of time: Are wrist-tops the ubiquitous platform of the future?
4:00 - 4-15 Break
4:15 - 5:15
David Nagel (Ascona Group)
... but so few pocket...
5:15 - 6:00 Closing discussion
6:00 Reception in foyer
     

Demonstrations and Posters


David Beymer (IBM Almaden Research)

TechEyeTrack

We'll be showing our fast eyetracking capture, calibration and web page testing system. DEMO
Ron Yeh (Stanford University)

ButterflyNet

The ButterflyNet is a component of FieldTools allowing colleagues to share their notebook pages and photographs, which are automatically correlated in time and presented side-by-side with each other.

DEMO


Min Yin (IBM Almaden Research)

FonePal

FonePal is a Multi-channel, Multi-Modal Contact Center Routing via the Internet Developed to improve the customers' experience of reaching help agents or automated information from a phone.

DEMO


Per-Ola Kristensson (IBM Almaden Research)

SHARK

A demonstration of the pen-based SHARK shorthand text input method for mobile devices.

DEMO


Björn Hartmann (Stanford University)

d.tools - Rapid Interaction Prototyping for Information Appliances

d.tools is a novel user interface design toolkit for rapidly prototyping small portable computing devices such as mobile phones, digital cameras, and music players. d.tools affords for prototyping both the bits (the interaction model) and the atoms (the shape and layout of UI elements) of novel devices together.

POSTER + DEMO


Brian Lee (Stanford University)

Notebooks that Share and Walls that Remember: Electronic Capture of Design Education Artifacts

This poster proposes a system for mobile electronic capture of design activity and fluid movement between individual and group activities.

POSTER


Jeremy Roschelle (SRI)

Tuple Space for Collaborative Learning

The Tuple Spaces project explores the application of core distributed systems techniques to the coordination of multiple learners in collaborative educational activities.

POSTER


Deborah Tatar (SRI & Virginia Tech)

Whirl

Wireless Handhelds for Improving Reflection on Learning (WHIRL) Project WHIRL develops and studies the effectiveness of handhelds as a tool for increasing "minds-on" learning in the context of hands-on science lessons.

POSTER


Deborah Tatar (SRI & Virginia Tech)

NetCalc

NetCalc is conducting classroom design experiments that explore the educational benefits of combining powerful mathematical representations with interpersonal beaming on Palm handhelds.

POSTER


Andrew Milne (TideBreak)

TEAMSPOT

Walk-up team collaboration for mobile computing users

DEMO


Valerie Goulart (Motorola)

SCREEN3

New media services on cell phones

DEMO


Dean Eckles and Greg Cuellar (Stanford University)

BuddyBuzz: Reading Weblogs on Mobile Devices

BuddyBuzz is a mobile phone application that facilitates reading on mobile phones. Using a unique form of reading, Rapid Serial Visual Presentation (RSVP), one word at a time is flashed on the screen in a large font, enabling users to quickly read long documents with minimal eye strain. Blog-focused interfaces to enhance this experience are explored.

DEMO


Steve Harrison (Virginia Tech)

Anywhere Museum

Using architectural-scale display, ambient display, and handhelds, the Anywhere Museum is a new genre of environmental information that provokes reflection in the everyday environment and promotes life-long learning. We describe some examples from Virginia Tech using laser projectors on building facades, audio collages, and a multi-player real/virtual game.

POSTER

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